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Sayonara Umihara Kawase Activation Code [crack]

  • saitercwasperrtent
  • Sep 4, 2019
  • 4 min read

Updated: Mar 27, 2020





















































About This Game Note!: This is Sayonara Umihara Kawase, one game in the Umihara Kawase Trilogy. It is based on the PS Vita version of the game. Below is a description of the entire trilogy.Easy to play, difficult to master, the Umihara Kawase Trilogy is a collection of three physics-based puzzle/platformer games with over 20 years of gaming history. Developed by the creators of the original game (Kiyoshi Sakai and Toshinobu Kondo), this cult classic was a Japanese indie smash hit!Umihara Kawase is the name of our backpacking, Japanese, sushi chef heroine armed with a fishing rod, elastic fishing line, and a fishing hook. Face fish-like enemies, conveyor belts, spikes, watery pits, time travel and more. Collect items, and find your way to the end of each level. The deeper into this dream-like world that you venture, the more challenging the solutions and the greater the time pressure becomes. Along the way, look out for shortcuts and secret exits, and unlock bonus levels.The elasticity of Umihara’s fishing line sets the Umihara Kawase Trilogy apart from other games, giving unprecedented levels of mobility and discovery. Tightening the line or giving lots of slack can be the difference between success or failure. The elastic nature of the fishing line allows the player to stretch down to otherwise unreachable areas or be catapulted upwards.Trilogy FeaturesPhysics-based puzzle/platforming that challenges your reflexes and brainpowerExtreme elastic fishing-line physics give you advanced controlMany stages with branching paths across three complete gamesSteam Workshop support in all three games for sharing replaysFour playable characters (in Sayonara Umihara Kawase)Face giant, aquatic bosses like a tadpole, a seahorse, and moreSteam Achievements, Trading Cards, Leaderboards, and Cloud SavingFull Steam controller support for all three games (optional) 7aa9394dea Title: Sayonara Umihara KawaseGenre: Action, IndieDeveloper:Studio SaizensenPublisher:DegicaRelease Date: 6 Oct, 2015 Sayonara Umihara Kawase Activation Code [crack] The only thing that prevent me from smashing my controller after fail more than 30 times is the music. Its a fun game.Its extremely frustrating as well because I am bad.What else is frustrating is that whoever ported this game put little to no effort into the port itself.. This made me think a lot about my childhood when I play PS1 game.I love this graphic style and music.. This made me think a lot about my childhood when I play PS1 game.I love this graphic style and music.. This series is one of my favourites and I'm really pleased about it being released on steam. This is the Vita version of the game without the original super famicom game as a bonus, this means some extra levels that the 3DS version did not have and graphical and performance improvements (better looking models, textures, 60fps instead of 30, more background elements like birds).The gameplay of the series is probably best described as a physics based puzzle platformer. But rather than pushing a box onto a button the puzzle part comes from how best to use the fishing lure and the swinging mechanics to get to the end of each stage. It's extremely satiisfying when you swing around to the exit in a way that makes it look like you knew what you were doing. It definitely requires you to get familiar with the controls before you can really get... in the swing of things. The tutorials at the beginning of the game are a bit much though, the original game had small little cutscenes showing an example of how to use swinging that you may not have thought of, but this game likes to completely spell it out in text which slows down the beginning of the game, especially if you are already familiar with how to play. Thankfully these can be turned off in the options The swinging mechanics aren't identical between the three games. Personally I'd prefer more horizontal swinging control like the super famicom game had, but these elvels are designed around the physics that are there. Much like the other games in the series, the boss fights are some of the worst stages, this is pretty much a result of the controls not being designed for what they want you to be doing in them. There aren't that many in this game, and this game's bosses are much better than the previous games, except maybe the crab.I still have no idea when the time stop function is supposed to be used, this is not the kind of game where that allows you to carefully plan when to launch your lure, and you can't even launch it when time is stopped so it will mess up your timing more than anything unless you're using the character that slows time instead. Also the quick retry function only works on stages you've already beaten which kind of makes it pointless as if you've already beaten it then you probably don't need to retry that often.Overall I'd say this is a good port. However there are no resolution options so you have to play in a sub-720p resolution, and you can only map controls according to the vita controls i.e. only two shoulder buttons, which is disappointing because I would have liked to map downwards diagonals to the extra shoulder buttons for extra accuracy.\u2665\u2665\u2665\u2665 fields 33, 24, 46, 35, 59 and 54 though.. I am hooked.. Rubberband Fishing Girls Simulator 2015Seriously though, outside of the lack of graphical and resolution options, this runs pretty well at 60fps and is a much better version of the game I have on my Nintendo 3DS (which ran at 20-30 and 15-20 with the 3D on) that I spent $30 on from the eshop 1.5 years ago.Really good game for $13 atm. It'll make you wanna throw your controller sometimes or you'll feel like a total badass when you pull off some sexy grappling moves that saves your butt.

 
 
 

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